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The image below shows the flat two-dimensional paint file where sections of the orange dragon can be seen in four other places besides the main design in the center. One could ignore the vertical section since from straight above it would not be seen, but from a blank section may appear to cut out part of the design. Notice in the image above, the dragon design covers several sections, some of which go down below others, and one of them being vertical. alt\_NGT500d.jsonĪ large logo or drawing on the hood can get tricky. Below is a snippet of the blue region definition of the json file. Edit the lacquer color first in the material editor before editing the json file, but finding the values using a paint editor works as well. I used an existing car’s material file created by Studio 397 as a starting point. Similar to the previous post on chrome, after using the web-based material editor to set regions, here blue for chrome, edit the json file. Decals with transparency work nice on windows, so I included logos on the rear windows. My habit is to set the black region for the main car paint, red region for carbon, and blue or green regions for whatever works out for the car, usually a second paint or chrome.īoth cars include shiny rear windows using chrome material on the blue region.
RFACTOR 2 GTR HOW TO
Recall the Studio 397 paint guide on how to use regions for materials. Both of these designs I consider a work in progress.
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The other challenge was including a large drawing on the car’s hood which is made of several pieces. Expanding on last post painting with chrome, I used the same technique to create a shiny rear window. I created two new fictional race liveries using simple shapes, logos from the existing cars, and my old dragon drawing. The 2013 Nissan GT500 GT-R in rFactor 2 comes with four liveries, and is the only available Super GT car, so I decided to paint more to fill out a race grid having more variety.
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